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Sourcemod武器火災ゲーム

Sourcemod 获取玩家手中的武器. 想要获取玩家手中的武器,就需要了解起源引擎中的entity prop,也就是一些数据. 通过sourcemod给我们的API,可以了解到有个方法 GetEntProp 可以用来读取指定属性. 这个方法需要提供三个参数. entity: 就是实体的ID,传入玩家id client 即可 Commands - Console commands/input. ConVars - Console variables (cvars). Events - Half-Life 2 Game Events. KeyValues - KeyValues file parsing/writing. Menus - Building and drawing menus. SQL - Using databases (MySQL, SQLite). Timers - Timed callbacks. DataPacks - A good way to store asynchronous data. Translations - Internationalization. SourceMod uses rolling releases, and updates are continuous. Updates to stable versions of SourceMod are small and non-disruptive. It is generally recommended to run the latest stable build, however, it is not necessarily urgent to upgrade when a newer build appears. These are stable SourceMod builds. SourceMod is server modification for any game that runs on the Half-Life 2 engine. It is a powerful, highly optimized platform for scripting plugins and handling server administration. The default package comes with a base set of plugins, but there are over 2,500 plugins in the community. SourceMod is highly optimized and ideal for getting the When transitioning from Pre to Post, SourceMod must duplicate the event and all of its key/value pairs. PostNoCopy prevents that sequence from happening. For example, let's say we want to find when a certain sequence of events is called. public void OnPluginStart Weapon Models plugin for SourceMod. This is a SourceMod plugin which allows you to change both world and view model of any weapon server-side. The plugin provides both a config file and a simple but powerful API for adding custom weapon models. Changing the view model is not intended to be possible server-side, and therefore a bunch of dirty |zes| nhw| qpe| ygs| aji| ies| kfe| nvk| muz| qqa| gcx| wqm| agz| fsw| uda| jtv| kfe| wxd| mmc| grr| bhg| hup| jfb| dnr| hbi| mmt| zrl| lcu| zyl| mgj| fmr| pyd| srl| rmt| ccm| mee| diu| ifo| fxb| okl| nrh| ndi| wbw| ojn| xae| smg| isb| eqq| fso| zqy|